AI kemono breeding game

Original Japanese titleAIケモノ生成・交配・育成バトルゲーム

A team prototype made for the winter 2023 hackathon. It uses AI to generate kemono (animal characters) for players to breed, raise and send into battle.

My contribution

Team project.

  • Code contributions & chapter 13 author

From generated characters to a game

The game pairs AI-generated animal characters with breeding, raising and battles. The public repository contains a Go backend based on ras0q’s go-backend-template.

Read source

Writing about the systems behind the game

I wrote chapter 13 of traP TechBook about the game’s internal systems and development. The Japanese book brings together chapters by traP members and was published for TechBookFest 16.

Read source (Japanese)
Technology, dates & sourcesMore about this project

Sources

References for the work and results described here.

  1. Supporting public sourceCode repository

    The game’s public repository is hosted under pikachu0310’s GitHub account.

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  2. Public sourceProject article

    The traP announcement credits pikachu as the author of chapter 13, about the game’s internal systems and development.

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All sources (Japanese)