Ikan Demind Control

Original Japanese titleイカンデミンドコントロール

A rhythm shooter about defending a space station. I was deputy team lead and worked on rhythm input, core gameplay and level design. Our team won traP’s spring 2023 hackathon grand prize.

My role: Team project · deputy lead, rhythm input and core gameplay

The title screen for Ikan Demind Control
Product imageFrom the 2023 spring hackathon team article. Team lead and graphics: NapoliN.Open original image ↗

My contribution

Team project.

  • Deputy team lead and level design
  • Rhythm input and core gameplay programming
  • Project presentation

Rhythm input powers your attacks

Accurate rhythm inputs strengthen your attacks. We kept the notes in one lane and movement horizontal, so players could handle rhythm input and shooting together.

Read source (Japanese)

Rhythm input and core gameplay

I built the rhythm input and core gameplay, including player upgrades, and handled level design and the presentation. I also added code to correct note positions when they drifted from the music.

Read source (Japanese)

Project results

The team won the grand prize with the hackathon version.

  • AwardtraP spring 2023 hackathon — Grand prize
  • DurationPreparation period6 days
  • DurationDevelopment period2 days
Technology, dates & sourcesMore about this project

Sources

References for the work and results described here.

  1. Public sourceProject article

    The grand prize, NapoliN's leadership, and pikachu0310's sub-leader, level-design, rhythm/core programming, and presentation roles.

    Checked

All sources (Japanese)