School Breakin' Tag
A VRChat game of tag for 2–12 players, set in a school you can break apart. I worked mainly on programming, with contributions to shaders and design, in an eight-person team.
My role: Eight-person team · programming, shaders and design

CONTRIBUTION
My contribution
Eight-person team.
- Mainly programming, with shader and design contributions
CONTEXT
Break walls, change the chase
Bombs break parts of the school, opening new routes for both sides. Captured players join the chasing team, so the balance changes as more players are caught.
HOW IT WORKS
Programming and refining the game
I mainly worked on programming, and also contributed shaders and design. Multiplayer synchronisation and Udon# were difficult parts of development. Once the foundation was in place, I also worked on refining how the game played.
RESULTS
Project results
The Unity Award went to our team’s game.
- AwardIVRC2024 Metaverse Division LEAP STAGE Unity Award
Technology, dates & sourcesMore about this project
SOURCES
Sources
References for the work and results described here.
- Public sourceProject article
The eight-person team, s9's leadership, and pikachu0310's programming, shader, and design contributions.
Checked - Public sourceCompetition results
The IVRC2024 Unity Award and eight listed team members.
Checked