School Breakin' Tag

A VRChat game of tag for 2–12 players, set in a school you can break apart. I worked mainly on programming, with contributions to shaders and design, in an eight-person team.

My role: Eight-person team · programming, shaders and design

The School Breakin' Tag title over a destructible-school VRChat game scene
Product imageFrom the School Breakin’ Tag team article. Team of eight; lead and original idea: s9; logo: orioritu.Open original image ↗

My contribution

Eight-person team.

  • Mainly programming, with shader and design contributions

Break walls, change the chase

Bombs break parts of the school, opening new routes for both sides. Captured players join the chasing team, so the balance changes as more players are caught.

Read source (Japanese)

Programming and refining the game

I mainly worked on programming, and also contributed shaders and design. Multiplayer synchronisation and Udon# were difficult parts of development. Once the foundation was in place, I also worked on refining how the game played.

Read source (Japanese)

Project results

The Unity Award went to our team’s game.

  • AwardIVRC2024 Metaverse Division LEAP STAGE Unity Award
Technology, dates & sourcesMore about this project

Sources

References for the work and results described here.

  1. Public sourceProject article

    The eight-person team, s9's leadership, and pikachu0310's programming, shader, and design contributions.

    Checked
  2. Public sourceCompetition results

    The IVRC2024 Unity Award and eight listed team members.

    Checked

All sources (Japanese)